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Dwarf fortress ascii modding
Dwarf fortress ascii modding












dwarf fortress ascii modding
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Somewhat distracted by my first potential root canal, ha ha. Notably, we'll be doing a live demo at PAX tomorrow! It'll be streamed at twitch and should also be available afterward hopefully. A report to start the month and some questions and answers over at Future of the Fortress.

dwarf fortress ascii modding

Should the future mirror the past, your excitement with allow us to make it even further. This is all because of your generous gifts! Your support is the reason Bay 12 Games exist. We have joined the 21st Century and bought one to fix it ourselves.

#Dwarf fortress ascii modding free#

It is still unclear whether the free version will be released the same time as Premium or sometime shortly after.Īnother development is the question of whether DF would run on ultra widescreen monitors. We did forget to reveal the one thing that you generous old fans would be most interested in: Classic is evolving right along with the ease of use that Premium will feature. We recently came back from PAX West where we showed off a demo of the Steam build!.We've been in Autumn for a few days now, and everything is still going well. We'll show some with the news post in a few days. And constructions can be built vertically now, as long as one of the levels has access to building materials - we haven't yet set up the system where you don't even need specific items available at all, and that'll be too risky to set up before the release, but building things generally is way way easier now, and the initial selection menu is much nicer as well.įinally - and this accounts for more than half of the time - lots of art has come in. I don't recall if we mentioned adding an option to use the closest material for buildings (rather than having to select it), and an option to continue building after placement, so if you have, say, a nearby stockpile filled with blocks, you can just splat down multiple constructions now (or anything else) like ding ding ding. There's a lot more to do there, menu by menu, but this is a good start. Some day not long before that, I got the keyboard up and running, the basic stuff we said we'd do in Future of the Fortress, which is a designation/building cursor, hotkeys for the main screen/designations/all buildings, and macros up again. I also fixed some layout issues with the building sheet, got custom building nicknames working again, fixed a sizing issue with sprites on sheets, put in some missing graphics, added a few new helpful messages, etc.

#Dwarf fortress ascii modding mods#

The primary benefit of this change is allowing mods to snip out and replace individual entries without having to drop entire files, or to append a few lines to an existing entry, etc. I reworked the object load system so we can now alter text definitions all the way up to the end - it used to process them as they were loaded. There can be up days and down days, some with a ton of progress and some with very little tangible to show, but the mind has completely disappeared into the work. I feel like I've entered the same frame of mind I was in when I was finishing my thesis.

  • Ah shoot, sorry for being silent the last few weeks.
  • You can make a big looping rampy tunnel from elevation 40 to elevation -20 and the new system can fill it with tracks in two clicks (or slightly more keypresses!) if you have the materials around.

    dwarf fortress ascii modding

    Seems to be working okay so far! There's some trickiness since the paths shouldn't for instance span a chasm and loop back down under themselves on a ramp (since that would invalidate the ramp) - I caught some of it and it works okay, but I'm sure there's some weird edge cases etc. If you like it, click, if you don't like it, move to a closer point until it picks the right path and finish up your design piecemeal. The placement of constructed track ramps was still acting weird, so yesterday I finally did what I should have done all along, for both carved and constructed tracks - click point one, hover over point two (on any z-level) and the game displays a track path for you.

    #Dwarf fortress ascii modding download#

    Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, Here's a report to start October and the Future of the Fortress reply.














    Dwarf fortress ascii modding